I am currently taking part in a professional project working with a local games company as part of My third year. As a group of eight we were tasked with taking on a brief producing a pitch and creating a game prototype in response adjusting to client feedback. My role is lead artist in which I am ensuring a consistent style is achieved across the board and me and my fellow artists are on track with our pipeline. My main contribution is within the environment side creating trims and materials to populate our scene along with working with post process volumes to create visual effects within unreal engine.