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Arcade Hero - Professional Project Gatcha Game

Scene without post process outlining

Scene without post process outlining

Trims with Post process Outlining addition

Trims with Post process Outlining addition

Wide shot

Wide shot

Trims in action

Trims in action

Scene materials

Scene materials

Arcade Hero - Professional Project Gatcha Game

I am currently taking part in a professional project working with a local games company as part of My third year. As a group of eight we were tasked with taking on a brief producing a pitch and creating a game prototype in response adjusting to client feedback. My role is lead artist in which I am ensuring a consistent style is achieved across the board and me and my fellow artists are on track with our pipeline. My main contribution is within the environment side creating trims and materials to populate our scene along with working with post process volumes to create visual effects within unreal engine.